Georgio's Grand Getaway
About the Game
Georgio's Grand Getaway is a game about a gecko, who cannot move in the darkness, and must navigate while the lights are on, in order to avoid all the flies, spiders, and other creepy crawlies that have invaded his terrarium!
Help Georgio to escape before time is up, and his light burns out, and he freezes for good!
Controls
- WASD to move
This is our submission for the Godot Wild Jam #64!
Created with the help of all the wonderful people below!:
Contributor | Role |
Zyjin | Team Lead |
ThunderTaco | Dev/Co-lead |
Austin Jones | Dev Lead/Level Design |
Preston Isbell | Developer/Level Design |
Boiman | Art Lead |
Charlie Hunter | UI/UX Design |
Kyle LeMaire | Audio/Music Lead |
Kwagsyre | Artist |
UPDATE 12-19-23: The windows and web versions are now fixed!
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Zyjin, Boiman, TheLokiWild |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, gecko, Pixel Art, Singleplayer |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
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Click download now to get access to the following files:
game.exe 74 MB
Georgio's Grand Getaway_Mac.zip 53 MB
Georgio's Grand Getaway_Linux.zip 28 MB
Comments
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Short and sweet game. Made me think hard at the last puzzle. Finally, beat it on the 7th attempt.
Nice work and I'm going to go call my car insurances now.
Made us all LOL 😂
Glad you enjoyed the game! The last one was hard for some of us too haha
Update, the .exe and Web versions are fixed for the game now!
Couldn't get this to run on the web or via download :(
Apologizes! We ran out of time and had to try our best to upload what we had untested, and it unfortunately did not run for some reason!
I was able to get it running afterwards with seemingly no adjustments, at least on the .exe, so I'm not 100% sure what happened.
Will let you know when we are able to get it working again, sorry!
UPDATE! I got the mods to let me re-upload, and the fix was just... try again? I'm not questioning it haha
The HTML5 does not work and the .exe file didn't work also. Let me know when there will be an update!
Yeah, we ran up to the deadline, and didn't have any luck with the web version for some reason, same with the .exe, and I'm not sure exactly why, as I was able to get it to work following the jam perfectly fine.
Will let you know after the jam when I can finally update it!
Should be fixed now, let us know what you think!
This game won't play in HTML 5. Can you check to make sure you "checked" the"use SharedArrayBuffer" setting in the Edit Project settings, please?
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers
Not sure what you can do if you didn't use "index.html" as the filename in the exported zip folder. Maybe ask the GWJ Help channel to see if you can re-up.
Gotcha, I just checked the "SharedArrayBuffer" setting in the settings for the itch project, and that got it to go to a grey screen.
the main filename in the zip is the index.html file, but seems to still go to a gray screen.
I was able to get a version running on the desktop with the .pck file included afterwards, not sure why the desktop one is broken.
Really it was a rush to the finish, and didn't spend any time actually testing the game, hence why it doesn't work haha, but hopefully I can update it after the jam or maybe reach out
Game should be fixed now, let us know what you think!